3.1P - Clock Class
The clock task was probably one of my favourite OOP tasks overall. It had a bit of that "haha fun figure it out" sparkle that we all know and love, while being clear enough to not frustrate me.
Before attempting this task, I recommend that you complete the previous ones as you are required to re-use some of your code. Try conceptualise your code objects as literal objects if you get stuck, as it may help you figure out what you need to do.